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Yoshimitsu
"Yoshimitsu, ready for battle!"
Dedicated: The greatest victories require proper sacrifices.
Manji Spin: Dare to risk your HP for a chance of a higher damage against the enemy?
Move!
Punch!
Heal!



Combo 1
Play any card after a successful Yellow attack
Manji Spin!
(give the Manji spinner a whorl and active either a Punch! 1-3 or 1 self damage.)

Combo 2
Play any card after a successful red attack
Punch! per red card in your string

Rage Art 1
If Yoshimitsu has 4+ health, Punch! 2
/
If Yoshimitsu has 1/3 health, Punch! 5

Rage Art 2
If you have 1 Yellow card in your string, 4 damage to the opponent and 1 damage to Yoshimitsu
/
If you have 2 Yellow cards in your string, 7 damage to the opponent and 2 damage to Yoshimitsu

Manji Spinner
Yoshimitsu uses his Manji spin to create a risky maneuver.
Give the Manji Spinner a whorl and land on 1-3 damage to the opponent or a self damage to Yoshimitsu


will be available in
Yoshimitsu
the Core Set
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